News: RaceRoom Racing Experience
Moderator: R³E | Admin
- Tim Hallmann
- PCars Legends | Admin
- Beiträge: 276
Re: News: RaceRoom Racing Experience
20-12-2017
Prepared the game for the sooner than soon release of 3 Porsche beauties.
With this also comes the following list of changes:
Game:
Added a default profile for Fanatec CSL Elite PS4
Added a new selector for the strength of the collision effects in the FFB options menu
VR - Added an optional start-up argument to make the monitor presentation of the VR session be toggled on from the start, without needing to use the keybind. Mostly used for events or regular streamers. Add "monitor" to your VR start-up argument, for example "-vr 1.5 monitor" to toggle on the monitor presentation.
VR and Triple Screen - Fixed an issue with skydome being offset vertically as well as appearing broken in rearview mirrors on large track scenes like the Nuerburgring.
Triple Screen - Tweaked clip plane value for camera to avoid seeing cut objects, at the cost of some flickering in the distance.
AI - further improvements to make AI more careful around pit-entry, decreasing risk of AI overtaking a pitting car on wrong side of path
AI - further improvements of AI side-by-side logic
AI - Improved their decision making in changing tyres or not when having to refuel in a non mandatory pitstop race
Potential fix for a 64-bit crash when entering a race with triple screen enabled, after applying changes to graphics options.
Fixed a crash reported when using an OSW / DD wheel with MMOS FFB 2014 in 64-bit
Fixed a wrong Bosch label on the Callaway C7R virtual display.
Fixed an issue where the front headlights would turn off if the taillights were broken by an impact.
Code reworked to attempt and get rid of an issue where some controllers are sending throttle and brake inputs constantly until the user moves the wheel or a pedal.
Fixed a case in Spa Combined when game would think player has left the pitlane if player was leaning against the exterior wall at La Source.
Changed replay comment field in media hub to be multi-line. Increased max length when renaming replays to 128 and comment to 256.
Sound, Physics & AI:
BMW M6 GT3 - Made 5th gear a bit longer
BMW B6 Alpina - Bop adjustments and fuel use adjustments. Leaderboards entries with this car are wiped.
RUF RT12 GTR3 - Fuel use adjustments
Knutstorp - AI tweaks to stop them from messing up in last turns. Also made them behave better in first lap or a race.
Lakeview Hillclimb - Helicams (drone style) added
Nordschleife 24H + VLN - Fixed Action cameras switching to empty GP area in the first meters of the Nordschleife.
RaceRoom Raceway - Adjusted Cut Rules and AI speed tweaks for all layouts (leaderboards are wiped)
Art:
Brands Hatch - Fixed a hole in the ground in turn 2.
BMW M6 GT3 - Various matte finish tweaks
McLaren 650s GT3 - Various matte finish tweaks
Prepared the game for the sooner than soon release of 3 Porsche beauties.
With this also comes the following list of changes:
Game:
Added a default profile for Fanatec CSL Elite PS4
Added a new selector for the strength of the collision effects in the FFB options menu
VR - Added an optional start-up argument to make the monitor presentation of the VR session be toggled on from the start, without needing to use the keybind. Mostly used for events or regular streamers. Add "monitor" to your VR start-up argument, for example "-vr 1.5 monitor" to toggle on the monitor presentation.
VR and Triple Screen - Fixed an issue with skydome being offset vertically as well as appearing broken in rearview mirrors on large track scenes like the Nuerburgring.
Triple Screen - Tweaked clip plane value for camera to avoid seeing cut objects, at the cost of some flickering in the distance.
AI - further improvements to make AI more careful around pit-entry, decreasing risk of AI overtaking a pitting car on wrong side of path
AI - further improvements of AI side-by-side logic
AI - Improved their decision making in changing tyres or not when having to refuel in a non mandatory pitstop race
Potential fix for a 64-bit crash when entering a race with triple screen enabled, after applying changes to graphics options.
Fixed a crash reported when using an OSW / DD wheel with MMOS FFB 2014 in 64-bit
Fixed a wrong Bosch label on the Callaway C7R virtual display.
Fixed an issue where the front headlights would turn off if the taillights were broken by an impact.
Code reworked to attempt and get rid of an issue where some controllers are sending throttle and brake inputs constantly until the user moves the wheel or a pedal.
Fixed a case in Spa Combined when game would think player has left the pitlane if player was leaning against the exterior wall at La Source.
Changed replay comment field in media hub to be multi-line. Increased max length when renaming replays to 128 and comment to 256.
Sound, Physics & AI:
BMW M6 GT3 - Made 5th gear a bit longer
BMW B6 Alpina - Bop adjustments and fuel use adjustments. Leaderboards entries with this car are wiped.
RUF RT12 GTR3 - Fuel use adjustments
Knutstorp - AI tweaks to stop them from messing up in last turns. Also made them behave better in first lap or a race.
Lakeview Hillclimb - Helicams (drone style) added
Nordschleife 24H + VLN - Fixed Action cameras switching to empty GP area in the first meters of the Nordschleife.
RaceRoom Raceway - Adjusted Cut Rules and AI speed tweaks for all layouts (leaderboards are wiped)
Art:
Brands Hatch - Fixed a hole in the ground in turn 2.
BMW M6 GT3 - Various matte finish tweaks
McLaren 650s GT3 - Various matte finish tweaks
Born to lose, lived to win
- Tim Hallmann
- PCars Legends | Admin
- Beiträge: 276
Re: News: RaceRoom Racing Experience
A long time in the works, we are proud to finally welcome Porsche to RaceRoom.
➤http://game.raceroom.com/store/cars/all/porsche
This highly anticipated Release includes the three Porsche Customer Racing flagships:
➤911 GT3 R (2017)
➤911 GT3 Cup (2017)
➤Cayman GT4 Clubsport
Each of the cars has been produced with extreme attention to detail in collaboration with Teams, drivers and Porsche themselves to provide the most authentic digital recreation possible, including highly detailed models, real car data and the unique flat-six engine note.
Experience Porsche Motorsport now in RaceRoom.
#WelcomeHome
➤http://game.raceroom.com/store/cars/all/porsche
This highly anticipated Release includes the three Porsche Customer Racing flagships:
➤911 GT3 R (2017)
➤911 GT3 Cup (2017)
➤Cayman GT4 Clubsport
Each of the cars has been produced with extreme attention to detail in collaboration with Teams, drivers and Porsche themselves to provide the most authentic digital recreation possible, including highly detailed models, real car data and the unique flat-six engine note.
Experience Porsche Motorsport now in RaceRoom.
#WelcomeHome
Born to lose, lived to win
- Sebastian Rosenhahn
- Erfahrener Pilot
- Beiträge: 329
Re: News: RaceRoom Racing Experience
Aktuell is raceroom summer sale
EDIT: Der 1995 dtm Mercedes ist ab sofort in raceroom verfügbar. Wäre dieser vllt was für touring classics?
EDIT: Der 1995 dtm Mercedes ist ab sofort in raceroom verfügbar. Wäre dieser vllt was für touring classics?
- Tim Hallmann
- PCars Legends | Admin
- Beiträge: 276
Re: News: RaceRoom Racing Experience
Sebastian Rosenhahn hat geschrieben: ↑21. Juni 2018, 13:42:26Aktuell is raceroom summer sale
EDIT: Der 1995 dtm Mercedes ist ab sofort in raceroom verfügbar. Wäre dieser vllt was für touring classics?
Der passt leider nicht in die Touring Classics. Bin gerade mit Standartsetup eine Runde Nordschleife gefahren und war 12!!! Sekunden schneller als mit dem E30 M3.
Wäre schön wenn Sector3 den Opel Calibra DTM und den Alfa 155 DTM noch bringen würde, aber das wird wohl leider ein Wunschtraum bleiben.
Born to lose, lived to win
- Marcel Schuemmer
- PCars Legends | Admin
- Beiträge: 358
- Wohnort: Kreis Aachen
Re: News: RaceRoom Racing Experience
Die Class 1 Tourenwagen hatten ein anderes Reglement und waren deutlich schneller als die Gruppe A Tourenwagen. Calibras und Alfas gehören dazu. Wobei der Alfa da wohl das schnellste Auto sein sollte - ähnlich wie damals.
- Mike Roller
- Profi-Fahrer
- Beiträge: 2024
Re: News: RaceRoom Racing Experience
Nach dem letzten Update habe ich öfter Gamecrash.
Andere auch?
Andere auch?
Der Sinn des Lebens? So zu leben, das es Sinn macht.
- Mike Roller
- Profi-Fahrer
- Beiträge: 2024
Re: News: RaceRoom Racing Experience
Nach dem letzten Update habe ich öfter Gamecrash.
Andere auch?
Andere auch?
Der Sinn des Lebens? So zu leben, das es Sinn macht.
-
- Erfahrener Pilot
- Beiträge: 285
Re: News: RaceRoom Racing Experience
auf dem Sachsenring bin ich im Training und im Quali jeweils einmal vom Server geflogen.
- Rene Duempelmann
- Erfahrener Pilot
- Beiträge: 202
- Wohnort: 50´s eSport Racing
Re: News: RaceRoom Racing Experience
Hier mal erste Impressionen zur wohl kommenden TCR.









sieht lecker aus! Bin mal gespannt ob es tatsächlich um den 20.08 kommt.
Quelle: Facebook/FIA WTCR / Oscaro









sieht lecker aus! Bin mal gespannt ob es tatsächlich um den 20.08 kommt.

Quelle: Facebook/FIA WTCR / Oscaro
Zuletzt geändert von Rene Duempelmann am 14. August 2018, 18:53:32, insgesamt 4-mal geändert.
Green-SimRacing & LDK meets Green-SimRacing
3. Platz Teamwertung M1 Procar Cup 16 mit Sascha
1. Platz Teamwertung Generations Cup 17 mit Sascha
3. Platz GT2 Klasse Generations Cup 17
2. Platz Teamwertung Touring Classics 17/18 mit Tom & Sascha
3. Platz Teamwertung M1 Procar Cup 16 mit Sascha
1. Platz Teamwertung Generations Cup 17 mit Sascha
3. Platz GT2 Klasse Generations Cup 17
2. Platz Teamwertung Touring Classics 17/18 mit Tom & Sascha
- Sebastian Rosenhahn
- Erfahrener Pilot
- Beiträge: 329
Re: News: RaceRoom Racing Experience
Hab bei Facebook gelesen mit dem nächsten patch kommt es ingame
Wer ist online?
Mitglieder in diesem Forum: Pat Patrick und 1 Gast