ACC | Updates

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Re: ACC | Updates

Beitrag von Foren Mitglied » 7. Dezember 2020, 21:05:55

Dear ACC racers!
ACC hotfix 1.6.5 is out now on Steam, refresh your client in order to get the update.

___________
v1.6.5 changelog

PHYSICS:
- Fixed a potential issue with bumpstop behaviour.

MULTIPLAYER:
- Detection of unstable client connection and disabling of collisions to protect other clients.
Reduces the likelihood of race-ending collisions resulting from connection issues.

GAMEPLAY:
- Fixed missing certain visual custom car properties when watching a gallery replay.

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Re: ACC | Updates

Beitrag von Foren Mitglied » 8. Dezember 2020, 11:33:25

MULTIPLAYER:
- Detection of unstable client connection and disabling of collisions to protect other clients.
Reduces the likelihood of race-ending collisions resulting from connection issues.

da bin ich ja mal gespannt, wie die das umgesetzt haben.
„Vernünftige Autos werden vom Antrieb geschoben, nicht gezogen!“
Walter Röhrl

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Re: ACC | Updates

Beitrag von Foren Mitglied » 10. Februar 2021, 19:24:34

___________
Changelog 1.7.0

GENERAL:
- British GT tracks, Donington Park, Oulton Park and Snetterton, available as DLC.
- British GT championship season added, available as part of the DLC.
- British GT 2019 season GT3 liveries available as bonus content for all players.
- British GT 2019 season GT4 liveries available as bonus content for owners of the GT4 European Series DLC.
- British GT 2019 in-game single-player season with base-content tracks available for all players.
- British GT 2020 liveries that were previously released as bonus content are regrouped into the British GT season and remain available for all players.

GAMEPLAY:
- Added new game modes specific to the British GT season (playable as single race or via championship mode).
- AI - added multiclass support for single player races with AI (exclusive to the British GT season).
- AI - grouped qualifying in multiclass race weekends (when the session is set to 10 minutes or more).
- AI - tweaked scaling of "accelerated" session results when skipping sessions.
- AI - tweaked pace on wet track, reduced cornering ability in the wet.
- AI - regular blue flag behaviour disabled when GT3 cars are lapping GT4s.
- AI - increased driver error possibility in wet weather.
- Tweaked AI genome on Kyalami.
- Pit box assignment now starts from the pit exit at Spa to reduce outlap time.
- Formation lap - added threshold zone in the double file formation phase in the widget formation type to avoid undeserved penalties for cars in the inside lane on tracks with tight final corners.
- Fix for saving game while standing in the pitbox.
- Fixed potentially corrupted driving camera view after pressing look-behind and camera cycle inputs simultaneously or during session transitions.
- Fixed an occasional game crash caused by sparks emitters.

UI:
- Added British GT season selection item.
- Server List - re-organization and extra optional filtering for the lobby page.
Dual mode: using filters will query the entire server list, while not using filters will only list the 100 weighted servers as before.
Note that using the filters might result in a slower server list query due to higher data load.
- Server List - trigger request of only immediately accessible servers when appropriate.
- Server List - pulse the refresh list button whenever the list should be refreshed
When toggling from filtered/sorted full-server list mode to default 100 weighted server list.
- Server List - refresh button focus steal fix with mouseover.
- MFD - added new widget item in the MFD for last lap, lap count, time remaining.
MFD now shows all vital racing information, allowing for a more compact racing HUD per user preference.
- Garage screen - added track name and season on the garage screen under server name inside the server.
- Added mirror FOV adjustment via cameraSettings.json (mirrorFOV item).
- Added virtual mirror size and vertical positioning offset adjustment via hud.json (virtualMirrorSize and virtualMirrorVerticalOffset).
- Localization updates in various langauges.
- Added missing texts to the "How to improve" section of the ratings profile.
- Controller - fixed mislabeled TC Cut 4 entry on the controller input assignment page.
- Championship page - AI skill and aggression exposed per championship round.
- Removed standings from replay HUD definition - instead, standings added as page widget that is now navigable with controller/keyboard and visible in VR.
- Minor restyling of the pedals widget - original functionality of input/full input indicators restored.
- Fixed Next/Skip Session entry in Pause menu depending on whether session is active or inactive.
- Styling changes to brand/team selection tiles.
- Team selection in MP now indicates series participation.

PHYSICS:
- Added backend support for British GT BOP.
NOTE: the British GT season has its own specific BOP for shared tracks (Silverstone, Brands Hatch and Spa) when in single player (only when played through the British GT season in the UI).
In Multiplayer, the shared tracks (Silverstone, Brands Hatch and Spa) always use the GT World Challenge and GT4 European Series BOP.
- Fixed unintended asymmetrical setup presets on various cars.
- BOP-regulated fuel tank limitation implemented in 2020-season Paul Ricard and Spa, values set for all cars.
- Improved vehicle ground collision simulation.
- Improved rev limiter behaviour of the AMR V8 Vantage GT3, AMR V12 Vantage GT3 and Lexus RC F GT3.
- Improved heat generation versus tyre volume, wear, pressure influence for all GT3 and GT4 wet tyres.
Potentially improves the handling of lighter, mid-engined cars in the rain.
Improves the durability of wet tyres in light-moderate wet conditions.
- Fixed front-rear inconsistency in cold wet tyre temperatures on the Audi R8 GT4 and Maserati GT4.
- Reduced settling time when adjusting the suspension of the Honda NSX GT3 Evo and Lamborghini Huracán GT3.
- Improved the influence of ambient conditions on water dissipation in the dynamic track model.
- Fixed an issue with cloud level incorrectly influencing water dissipation during night hours.
- Minor adjustments to the dynamic weather scaling (both single and multiplayer).
Wider cloud variation, lower potential rain deviation from base and lowered maximum weather drift range throughout the weekend.
General notes and guidelines still apply. In MP, variability combined with sessions set on the 3rd day of the weekend still has a chance of notable deviation from base settings.
- Shared memory - added global flags, yellow flags per sector, MFD tyre pressures, fuel to add, tyre set and compound names to shared memory writer.

GRAPHICS:
- Added real-time contact shadows in Visual Options.
Less taxing alternative to using the highest settings for regular dynamic shadows, also helps with shadow pop and undercar shadows when objects leave the shadow cascade.
- Improved baked skid mark visuals.
- Improved dynamic skid mark visuals using a different shader technique.
- Improved asphalt shaders across all tracks.
- Global exposure tweaks for overcast conditions.
- Global exposure tweaks for certain tracks.
- Fixed missing sun occluders at various tracks.
- Fixed or reduced mesh clipping with numberplate on the doors on the Bentley and Mclaren 720 LODs.
- Updated dash display of the Ferrari 488 GT3 Evo 2020.

AUDIO:
- Audio: potential fix for duplicated ambient sounds on certain tracks.
- Improved distance filter for exterior engine sounds.
- Improved internal audio blend with F7 camera.
- Enabled airport ambient sounds at Donington Park and Circuit Paul Ricard.
- Jet plane sound at Donington Park.

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Re: ACC | Updates

Beitrag von Foren Mitglied » 15. Februar 2021, 17:25:11

___________
Changelog 1.7.1


Corrected server browser behaviour when searching for LAN servers.
Tweaked dynamic skidmark appearance.
Fixed glowing village houses at night at Oulton Park.
Corrected British GT decals on custom liveries under British GT season
Improved real-time widget filtering.
Aston V12 reduced setup oscillation on settling.
Corrected total track medal count.
Server: removed a spammy log line – see separate Dedicated Server update.

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Re: ACC | Updates

Beitrag von Foren Mitglied » 15. Februar 2021, 17:35:18

___________
Changelog 1.7.2


GRAPHICS:
- Various visual fixes around Donington.
- LOD adjustments on the new British GT tracks.

UI:
- Only the full track map is available on the "Track Map" HUD page.
- Slight adjustments to the Car Selection page to avoid overlapping of text in some localizations.
- Updated driver database.

CONTROLLERS:
- Fixed behaviour with repeated D-Pad inputs in certain situations.

PHYSICS:
- Adjustment to the fuel consumption of the Honda NSX GT3 (old).
- Improved rev limiter behaviour of the Mercedes-AMG GT3 (both old and new).
- Fixed an issue with the strategy presets in the KTM XBOW GT4 aggressive setup preset at Oulton Park.
- Fixed MFD max fuel limit not respecting BOP fuel cell limits.
- Corrected fuel tank size of the Aston V12 GT3 in all BOP groups.

GAMEPLAY:
- AI - Potential improvement to AI overtaking at Snetterton.
- AI - Increased aggression of lower-class drivers to improve their ability to navigate traffic.
NOTE: global AI aggression might need slightly lower values to achieve the same results as earlier.

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Re: ACC | Updates

Beitrag von Foren Mitglied » 22. Februar 2021, 18:00:07

___________
v1.7.3 changelog


GAMEPLAY:
- Fixed a duplicate entry issue in British GT championship mode.
- Fixed British GT 2-hour event rules not fully applied when played in Single Player.

UI:
- Fixed a floating point error causing inconsistent track grip status readout.

AUDIO:
- Minor volume tweaks to Porsche GT3 and Cup cars.
- Improved audio blend with the F7 camera.

GRAPHICS:
- Fixed incorred blurred custom rim on the Camaro GT4.
- Fixed LOD UV issue on the AMR V8 GT3.
- Tweaked appearance of wet kerbing at Snetterton.

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Re: ACC | Updates

Beitrag von Foren Mitglied » 24. Februar 2021, 19:21:42

___________
v1.7.4 changelog

PHYSICS:
- Fixed a tyre allocation error in certain 2020 BOP groups.
- Tweaks to the heat and camber thrust sensitivity of the wet tyre compound.
- Fixed total fuel ignoring BOP fuel cell limits when refuelling on non-empty tank.
- Added shared memory items for track grip status, rain level and forecast.
The status enumerators represent stages (and not exact values), and correspond with the UI widget icons and readouts.
The old quantified surfaceGrip item is now null and obsolete.
More information in the Shared Memory documentation.

GAMEPLAY:
- AI now make strategic decisions in FP sessions too.
- Fixed an error with AI pit time calculation with unscheduled pitstops.
- FP session length maximized at 60 minutes in Championship mode to be consistent with regular SP.
- Fixed all marshals waving checkered flag at Donington.
- Widget formation: row offset increase to remove potential advantage of outside lane on certain racetracks.

UI:
- Server list: corrected "no mid-race join" indicator - requires upcoming server update to be fully functional.
- HUD: weather widget visible even when viewing opponents.
- HUD: weather widget permanently visible on TAB leaderboard page.
- HUD: fuel selector in pitstop MFD page now has a slower acceleration through values when left/right held down.
- HUD options page: the margin selectors now accelerate faster through values when left/right held down.

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Re: ACC | Updates

Beitrag von Foren Mitglied » 1. März 2021, 18:45:32

___________
v1.7.5 changelog


GRAPHICS:
- Over-car labels: removed contact shadow and reflection influence and added lighting-dependent dimmer.
- Tweaks to night brightness, volumetric fog and wet material properties of new British tracks.

PHYSICS:
- Improved implementation of aerodynamic added mass effect.

UI:
- Added active BOP group indicator on garage screen.

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Re: ACC | Updates

Beitrag von Foren Mitglied » 19. März 2021, 22:00:02

___________
v1.7.6 changelog

PHYSICS:
- Shared memory: added currentTyreSet and strategyTyreSet.
- Capped tick frequency of automatic setup system to avoid unwanted oscillation at very high tick rates.
- Corrected occasional inconsistent camber conversion of default 2019 setup presets when loaded on 2020 track versions.
Minor balancing tweaks for the following GT3 cars and track categories (all 2020, unless IGT or BrGT):
- Honda NSX GT3 Evo at EU D
- McLaren 720S GT3 at EU C and BrGT B
- Lexus RC F GT3 at BrGT B and IGT E
- BMW M6 GT3 at BrGT B and D
- Bentley Continental GT3 at BrGT B
- Audi R8 GT3 Evo at EU A and EU C
Minor balancing tweaks for the following GT4 cars:
- AMR Vantage GT4 at EU D
- KTM XBOW GT4 at EU B, C, D2 and D3
- Ginetta G55 GT4 at BrGT B
- Alpine A110 GT4 at BrGT B
- Chevrolet Camaro GT4.R at BrGT B and D

GAMEPLAY:
- Eliminated rare interference of the Logitech Trueforce implementation with AI controller.
- Fixed checkered flag marshal at Paul Ricard waving flag prematurely at race finish.
- Race comm - adjusted strategy alert threshold for being on the wrong tyre compound.

UI:
- Added more race length options and combinations to custom race weekend mode.
- Fixed AI slider being mixed up in championship settings.
- BOP category indicator on garage screen made visible in Single Player sessions.
- MFD - removed driver autoselect feature in Multiplayer driver swap sessions.
- Tweaked DirectInput repeat-when-button-held activation timing in UI navigation.
- Tweaked HUD hiding/showing/cycling behaviour, fixed initial display of available HUD lists not populating.
- Replay - quickly hide control panel when clicking on empty screen area, do not pop up control panel when using the standings widget.

GRAPHICS:
- Added British GT windshield banner options for custom cars.
- Fixed British GT numberplate layout incompatibility with the Mclaren 570S custom liveries.
- Minor graphical fixes on the Porsche Cup car.

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Re: ACC | Updates

Beitrag von Foren Mitglied » 9. April 2021, 19:51:15

___________
v1.7.7 changelog

UI:
- MFD dash display widget now includes shift alert.
- Fixed track/season display in localization.
- Fixed repeating d-pad input in certain situations.
- Brake pad wear indicator threshold increased from 10.0mm to 12.5mm.
It is advised to replace brakes for the subsequent stint after the indicator is shown.
- Fixed MFD tyre set strategy reevaluation based on event rules.
- Avoid race command cascade for navigation bindings while multiple buttons pressed.

PHYSICS:
- Fixed in-car FF gain adjustment function not working in some scenarios after car takeover in driver swap races.
Minor balancing tweaks for the following GT3 cars and track categories (all 2020, unless IGT or BrGT):
- AMR V8 GT3 at EU B2 and D
- BMW M6 GT3 at EU B2
- Bentley Continental GT3 at IGT C
- Nissan Nismo GT-R GT3 at EU A, C and D
- Porsche 991II GT3 R at EU B and B2 and IGT D
- McLaren 720S GT3 at EU B, B2, D and IGT C and E
- Ferrari 488 GT3 Evo at EU A, B and B2
Minor balancing tweaks for the following GT4 cars:
- Ginetta G55 GT4 at BrGT A

GRAPHICS:
- Added Fanatec title sponsorship.
Added custom windshield banner and replaced the automatic override in generic game modes and MP.

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