News: RaceRoom Racing Experience

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Re: News: RaceRoom Racing Experience

Beitrag von Foren Mitglied » 20. Dezember 2016, 17:32:23

20/12/2016 Raceroom has been updated
20. DEZEMBER - [SECTOR3] SONAT OZTURK
20/12/2016


Game:
- Fixed an issue where the game would get stuck after skipping a session in a custom championship.
- Fixed an issue where the car setup file was being saved in wrong directory after loading championship.
- Fixed an issue with cars being too spread out in rolling start and almost going off the road.
- Fixed an issue where tyres were changing regardless of player choice during pitstop.
- Fixed so brake bias etc. can only be changed as long as the player's car hasn't finished the race.
- Reduced ffb slip effects for default xbox gamepad control sets.


Multiplayer:
- Removed RaceSeriesFormat from multiplayer (now it always use custom/RRE format).
- Disabled full lap time syncing upon joining a dedicated server. It now only requests the best lap time of each opponent instead of all of them. This should help with people experiencing problems when joining a server at the end of a long practice or qualifying session.
- Fixed an issue where opponents driving certain cars such as Audi TT Cup would appear to have a bad stance, appearing taller.
- Fixed an issue with garage countdown timer still being visible in menus after leaving a MP session during garage phase.
- Fixed an issue with dedis not reporting results to backend.
- Fixed issue with dedis not using correct race length for race 2 & 3.


Sounds, Physics & AI:
- Reduced engine sensitivity to side contacts in mid and rear engine cars
- Sachsenring: Fixed AI hitting the tire wall at pit exit
- Red Bull Ring Spielberg: Added alternative layout Südschleife National Circuit
- Finalized Formula RaceRoom 3 physics and AI for release



Portal & Backend:
- Added option to hide password protected servers to MP browser.
- Added quick search field to MP browser.
- Fixed an issue with competition end countdown being inaccurate for players in different timezones.
- Fixed an issue with an essential pack already owned appearing as purchasable when looking at a car in car selection menus.
CPU: Intel I 9900 Mainboard:GB Z390 Pro Memory: 32 GB DDR4 - GPU: Geforce RTX 2080ti Wheel: Fanatec Clubsport Wheelbase V2.5 - Clubsport Lenkrad BMW GT2 - Clubsport Lenkrad Porsche 918 RSR -Clubsport Lenkrad Formula Black - Clubsport Pedale invertiert

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Re: News: RaceRoom Racing Experience

Beitrag von Foren Mitglied » 25. Januar 2017, 17:13:55

Patch 25-01-2017

What’s New (Summary)

First pass of VR support

Leaderboard divisions.

Multiplayer Browser Revamp.

Manual Pitstops in Get Real.

AI Stress factor.

All DTM seasons updated to latest physics.

Silverstone and Stowe.



Game:

Added a first pass of support for OpenVR. Read more about it HERE.

Fixed an issue where turning the virtual wheel in vehicle settings on/off would not apply in game until session restart.

Tweaks to Memory usage of Instant Replays and changed so instant replays always request 300 seconds length. Memfiles are now written to disk when becoming too large.

Player is now allowed to pit in non race sessions (to practice pitstops, change tires, refuel…). Before, the player would automatically be brought to garage menu after entering pitlane.

Fixed issue with timing on single lap layouts (ie Nordschleife Tourist) when starting from garage in non race sessions.

Fixed issue with best individual sector times being calculated incorrectly.

Fixed a case where enabling Manual Depth of Field mode wouldn’t always lock the focus plane on the currently selected car

Fixed AI pitting in last lap on certain occasions by adding precision to calculations for refuelling.

Fixed incorrect stance for certain cars, fixed this for replays as well now.

Updated the Fanatec SDK to version 2.2

Added support for Fanatec CSL and added a default profile.

Moved the message area used for displaying current camera, chat messages etc. down a bit so they don't overlap with the text field that displays which leaderboard division the player is in.

Fixed issue with mouse steering resetting to zero position when looking left/right in cockpit & hood cams.

Fixed an issue with race position overlay sometimes missing entries if they get processed in the wrong order.

Fixed an issue where player would see pit lane speed window when off track on certain areas.

Fixed an issue in timing screen where multiple entries of the same driver would appear.

Minor tweaks and fixes to protocol that communicates to backend and web to support the additional data in the MP browser.

Fixed DQ on late penalties being treated as it was ON when it was OFF.

The Pit menu and Pit In Now overlays should now be hidden when restarting a non race session.

Fixed an issue where cars could remain ghosted after receiving a slow-down penalty

Fixed a crash occuring when game attempted to save pit presets on certain occasions.

Fixed a rendering issue with cars that would occur when changing visual preset from low to custom and changing shadows from off to lowest.




Multiplayer:

Fixed issue with the dedicated server writing a backend log file in the wrong folder when too many liveries were allowed on the server.

Fixed an issue in timing screen where multiple entries of the same driver would appear.




Sounds, Cameras, Physics & AI:

Introduced “Stress factor” for AI. AI’s can now be pushed into making mistakes when under pressure. Likelihood of those mistakes increases from being chased and from collisions.

Improved AI awareness of opponents on their sides.

When two AI’s are side by side reaching a braking point, one will brake 3% earlier and the other 2% later, depending on longitudinal position and relative speeds

Increased awareness for AI when under blue flag and upon leaving pitlane for incoming traffic

Punctures : occurrence of tire punctures are now tied to wheel rotation speed rather than vehicle speed.

Reduced the bouncing of certain cars upon spawning in their garage location.

Fixed a case that would cause 4WD cars to run with differentials wide open

Fixed a case where DRS could disengage when driving over bumps

Audi TT Cup and TT RS VLN : Added rear downforce to AI cars to keep them more stable in high speed weight transfers where they are often caught losing control. Tweaked AI versus players collisions to be more fair to the player

DTM : Ported 2016 physics and sounds to all past seasons of the DTM.

GTR 3 : AI update, Improved standing starts for all cars, AI versus player collisions tweak to be more fair to the player

Mercedes C63 DTM 2016 : Fixed the noisy suspensions and increased engine volume

Raceroom FR3 : updated sounds

RedBull Ring GP : Cut rules update for more strict rules


Art:

Chang: Adjusted IBL to match the new light setting

Zandvoort : fixed missing terrain, fixed missing generics, fixed terrain normals, redone sets for generics/audience, swapped 2d audience with latest models, fixed underpass shadow on track

Alpina B6 : Fixed incorrect windscreen banners in certain liveries.



Portal & Backend:

Revamped Multiplayer Browser.

Implemented Leaderboard Divisions. Leaderboards with over 100 entries will now divide into divisions.

Added thumbnail support to MP Browser. Dedi admins can now upload their custom image to represent their servers (PS: Servers with offensive images will be removed.)

Fixed some scrolling issues in certain sections of portal.

Fixed an issue where clicking the race button in MP browser while it is greyed out would lock the game.
CPU: Intel I 9900 Mainboard:GB Z390 Pro Memory: 32 GB DDR4 - GPU: Geforce RTX 2080ti Wheel: Fanatec Clubsport Wheelbase V2.5 - Clubsport Lenkrad BMW GT2 - Clubsport Lenkrad Porsche 918 RSR -Clubsport Lenkrad Formula Black - Clubsport Pedale invertiert

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Re: News: RaceRoom Racing Experience

Beitrag von Foren Mitglied » 25. Januar 2017, 17:22:19

Ein paar interessante Dinge dabei. Allerdings sehe ich nicht das am Netcode was gemacht worden ist. Schade.

Edit: Okay der Multiplayer Browser überrascht mich gerade sehr. Alle Infos auf einen Blick, Favoriten, Thumbnails. Das ist mal seit langem wieder gute Arbeit von Raceroom.

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Re: News: RaceRoom Racing Experience

Beitrag von Foren Mitglied » 20. April 2017, 20:36:38

20-04-2017 RaceRoom has been updated
20. APRIL - [SECTOR3] SONAT OZTURK
20-04-2017

Added McLaren 650S GT3 which is now available in the store.

Game:
Data displays:
- Fixed wrong color of delta and laptime on some of the new data displays.
- Fixed an issue where Low Fuel warning on data display screen wasn’t going away.
- Fixed an issue on cars with new data displays where the compact HUD rev lights had issues when not using cockpit cam.
- Enabled tire temperature even when tirewear is disabled.
- Added speed limited revlight blinking to old data displays.
- Citroen data display had a typo in "Brake balance"
- Fixed issue with displays sometimes showing data for wrong car when “show opponent cockpits” was enabled.
- Various other fixes and tweaks to existing displays.
Flag system:
- Fixed yellow flag appearing during private Qualifying.
- Fixed White flag appearing in MP Qualifying session that used rolling start.
- Fixed an issue in a race with additional lap, checkered flag was showing when timer reached zero and at end of additional lap.
- Fixed an issue where an illegal overtake under yellow followed by a retirement of the overtaken car would result in the impossibility to give the position back
- Fixed an issue where checkered flag did not appear for final lap in MP server with flag rules enabled.
- Time allowed to give a position back after an illegal overtake increased from 15 to 30 seconds
- Yellow flag now triggers for cars at 20% of their predicted speed ( was 10% )
- White flag trigger now requires a car to be 70 kph under its predicted speed (was 30) The other trigger condition remains at 40% of its predicted speed.
- Fixed 2 Race Format only saving replay of second race.
- Fixed Multiple Race format giving overall results that did not count points.
- Re-enabled allowing turning shadow split off after some potential issues reported with AMD Crossfire.
- Possible fix for the issue where some players, depending on setup had their input frozen.
- Added some logging when initializing texture and setting video mode.
- Added a new startup argument for disabling TrackIR. -disableTrackIR can now be added in Steam Launch Options.
- Slow down penalty throttle limitation doesn't get activated immediately anymore, but waits until the player applies some brake. This also fixes occurrences of penalties triggering heavy lift oversteer on FWD cars.



Multiplayer:
- Added handling for more JOIN_FAIL messages so error messages are more specific.
- Fixed so join request timeouts are correctly reported as a timeout instead of generic lost connection message.
- Added some fixes when on occasion, connections were not dropping when leaving sessions.
- Changed so client doesn't respond to ping requests unless connected or trying to join.



Sounds, Cameras, Physics & AI:
- Citroen WTCC 2016 has received a slight increase in engine torque at low to med rpm.


Art:
- Audi TT cup cars have a new display
- Audi DTM 2016 finally has its new display

Backend & Portal:
- Fixed top Leaderboard banner in competitions not scaling properly.
- Fixed a minor alignment issue with VIP drivers description box in Portal.
- Fixed exit "x" button on partner page section clipping with the page and looking out of place.
- Fixed facebook section in partner page overlapping with top banner.
- Some fixes to the redeem popup in portal.
- Fixed error 13 some players were receiving after exiting wtcc championship round 1.
- Fixed so players from USA and Canada get USD as default currency instead of the global default EUR.
CPU: Intel I 9900 Mainboard:GB Z390 Pro Memory: 32 GB DDR4 - GPU: Geforce RTX 2080ti Wheel: Fanatec Clubsport Wheelbase V2.5 - Clubsport Lenkrad BMW GT2 - Clubsport Lenkrad Porsche 918 RSR -Clubsport Lenkrad Formula Black - Clubsport Pedale invertiert

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Re: News: RaceRoom Racing Experience

Beitrag von Foren Mitglied » 24. Mai 2017, 12:04:32

Take advantage of this Flash Sale and get 30% discount on all individual cars and tracks in this limited-time offer!

Visit ➤ http://game.raceroom.com/store/discounted/" target="_blank

Active from 24.05.2017 - 29.05.2017. Packs not included.

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Re: News: RaceRoom Racing Experience

Beitrag von Foren Mitglied » 1. Juni 2017, 18:10:48

01-06-2017



Known Issues:

Hockenheimring: Some of the curbs are missing.

The new Flag Rule Settings are not available for MP.
We will release a hotfix patch tomorrow to fix these issues.



Game:

Changed the flag rule setting and added a new flag rule setting “Visual Only” which means all flags get triggered and shown but there are no penalties applied with exception of black flag. (SP only for now)

Added Display mode with settings windowed, borderless windowed and full-screen.

Fixed issue in data displays where standings page kept ghost entries when you were in the lead.

Introduced delta timing in data displays.

Fixed some occurrences of yellow flags for DNF cars.

Disabled displaying of yellow, blue, black & white and white flags while player is in pitlane.

Removed so slower class in multiclass race doesn't trigger white flag.

Disabled slip effects while changing tires during a pitstop.

Changed so content ownership isn’t required to load a replay file.

Fixed a crash that could occur when processing a camera reset callback after returning to menu.

Updated Fanatec SDK to 3.0. This should also fix the issue some players experience with their CSW 2.5.

Fixed issue with replays not using asynchronous rendering.

Fixed issue with an uninitialized variable when using Fanatec wheel.

Fixed an issue where H-Pattern mode would reset to Neutral when race start sequence starts.Thanks to Franconen and team-gtr3.fr for the report.

Fixed issue with Multiplayer advertisement banners not getting saved in replays.

Fixed an issue that could occur in game session if the player has a lag spike of over 10 seconds during certain sequences.

Game now invalidates both current and next laps in qualifying sessions, leaderboards and competitions if the player goes off track or wall rides in the last corners of a track.

Made brake disks pre-heated when starting a Time Attack session


VR:

Bloom and Light Shaft effects are now disabled in VR.

Made the HUD size dependent on the distance to it.

Made it possible to adjust the distance to the HUD via two bindable keys.

Fixed the rendering of particles and contact shadows.

Made the game use the SteamVR settings panel's/config file's resolution setting to set the resolution for the eyes instead of a number argument following "-vr" or "-oldvr". Any such number in the argument is now ignored.


Multiplayer:

Fixed so player nodes are marked as inactive and kept by the server if a player disconnects during a race session. This fixes the issue with broken results because of players leaving the server too early after a race. Also fixes results for spectators joining late.

Fixed so checkered phase ends directly when all vehicles have finished.

Fixed an issue with spectators not being able to join full servers.


Sounds, Cameras, Physics & AI:

Bathurst: AI Tweaks

Hockenheim GP : Tightened Cut detections

Moscow Raceway FIM : Tightened Cut detections

Nurburgring (all layouts) : Tightened Cut detections

Shanghai (all layouts) : Tightened Cut detections, AI tweaks

Suzuka (all layouts) : Tightened Cut detections, AI tweaks to prevent going wide in 130R

Zandvoort : AI tweaks


BMW M3 E30 : new sounds

BMW M1 Procar: Tweaked chase camera, improved results of car to car collisions


Art:

Data displays now added to all cars. Some cars don’t have a display in the cockpit, but will show the display on the HUD when pressing ‘7’ to cycle through HUD display modes.

Hungaroring : Fixed some overly bright runoffs, swapped 2D audience to latest ones

Paul Ricard : Fixed some curbs and adjusted banking of some corners based on drivers feedback.

Suzuka : Smoothed a nasty bump just before 130R.


Portal & Backend:

Fixed issue with time interval not clearing up in MP browser.

Implemented MP results and MP Standings for championship events in Competitions.

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Re: News: RaceRoom Racing Experience

Beitrag von Foren Mitglied » 2. Juni 2017, 17:36:04

02-06-2017

As promised yesterday here's our hotfix patch.

Added CSW 2.5 wheel range support.
Added the new flag rule settings to Multiplayer.
Fixed the rendering issue of curbs in Hockenheimring.
Fixed ordering issue in MP results in championships.
Separated and added division dropdown in mp results. (Will be updated shortly)
Fixed time left showing blank in MP browser for servers with players.
Fixed data display issue on Aquila and Audi R18 where N was showing as 0 in the gear indicator.
Fixed reflection calculations from the data display shaders.

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Re: News: RaceRoom Racing Experience

Beitrag von Foren Mitglied » 2. Juli 2017, 09:36:25

30-06-2017

- Fixed issue with long loading times.

Known issue: If a player leaves in race 1, other players will end up in black screen after session switch into race 2. We are investigating the problem but in the meantime we suggest you avoid multi format races if possible.


Interessante Formulierung im letzten Satz. :-)
Der Sinn des Lebens? So zu leben, das es Sinn macht.

Technik: AMD Ryzen 5 5600 X | 16 GB RAM DDR4| Nvidia GeForce GTX 1060 6GB | Asus B-450 Mainboard Sockel AM4 | Ganatec CSL Elite Wheel P1 mit CSL LoadCell Pedale

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Re: News: RaceRoom Racing Experience

Beitrag von Foren Mitglied » 2. Juli 2017, 14:17:16

Mike Roller hat geschrieben:
Interessante Formulierung im letzten Satz. :-)
Das bezieht sich aber nicht auf unser Problem vom Freitag. Wir fahren keine multi session, sondern zwei getrennt session.
Olli hat es gemeldet und es wird hoffentlich bald behoben.

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Re: News: RaceRoom Racing Experience

Beitrag von Foren Mitglied » 2. Juli 2017, 14:30:17

Find die Formulierung trotzdem putzig.
Wie beim Arzt:"wir kennen die Ursache nicht, aber bewegen Sie Ihren linken Arm einfach solange nicht..."

Cool.
Der Sinn des Lebens? So zu leben, das es Sinn macht.

Technik: AMD Ryzen 5 5600 X | 16 GB RAM DDR4| Nvidia GeForce GTX 1060 6GB | Asus B-450 Mainboard Sockel AM4 | Ganatec CSL Elite Wheel P1 mit CSL LoadCell Pedale

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