News: RaceRoom Racing Experience

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Re: News: RaceRoom Racing Experience

Beitrag von Foren Mitglied » 10. Juli 2019, 19:44:25

Gesehen.

Bissl weniger Skins.

Technisch aber nix neues, denke ich.

Solide Ausgangsbasis.
Der Sinn des Lebens? So zu leben, das es Sinn macht.

Technik: AMD Ryzen 5 5600 X | 16 GB RAM DDR4| Nvidia GeForce GTX 1060 6GB | Asus B-450 Mainboard Sockel AM4 | Ganatec CSL Elite Wheel P1 mit CSL LoadCell Pedale

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Re: News: RaceRoom Racing Experience

Beitrag von Foren Mitglied » 11. Dezember 2019, 18:51:44

RaceRoom has been updated!
Porsche DLC#3, BMW M4 GT4, and plenty more!
Update details:

Download size = 4.5 GB
Client version = 0.9.0.911
Client BuildID = 4480845
Dedicated server version = 56.0.1058
Dedicated server BuildID = 4480917

New content:


GTR4 car class - Added BMW M4 GT4
GTR4 car class - Added Porsche 718 Cayman GT4 Clubsport
GTR3 car class - Added Porsche 911 GT3 R (2019)
Group 4 car class - Added BMW M1 Group 4
Added a new car class - Porsche Motorsport GT2 Supersportscar, with the Porsche GT2 RS Clubsport
Tracks - Added Ningbo International Speedpark with 5 layouts
Tracks - Added new layout: Nürburgring Grand Prix Fast Chicane, free for all owners of the track.




Features:


Added a first iteration of daylight progression, from morning to evening. A multiplier is available to set progression from x0 (static sun), up to x25.
Sun position is now astronomically accurate for each of our tracks as per a typical summer solstice day.
Dedicated server - Added possibility to set a "Message of the Day" that all players will be presented with upon joining. The message can be dismissed by pressing the brake, or leaving the pitlane. The message can be formatted using very basic html tags.
Damage overhaul - The old settings separating Visual and Mechanical damage have been merged into just one Damage setting which can have the following values:
- Off (cars will not take any damage)
- Limited (this is equivalent to having both mechanical and visual damage enabled before today's update)
- Full (Suspension can get damaged, and tyres can have flat spots after lock-ups)
Damage model - New deformations and systems for detachables parts, cracks in windshields, etc.
Damage model - Tyres can now get punctured from collisions or from driving off track, and the probabilities of getting a puncture increase with the wear.
Car Setup Menu - One of our goals is to modernize the user interface and the first menu that we decided to tackle is the car setup. It is reflecting the future look and feel of the RaceRoom interface as we head into 2020.
It is divided in three areas, the left will display some telemetry data from your last laps, the center has all the possible changes sorted into tabs, and the right side is dedicated to display helper texts and the steering settings.
Force Feedback - Added Pneumatic Trail to the physics engine, which results in self-centering forces on corner exits.
Force Feedback - Added Stationary Friction effects
Global AI behavioral improvements, with car specific tweaks using a self-learning algorithm.
Sounds - Improvements to tyre sounds (skid and scrub).
Added an option to display opponents of other classes in the HUD position bar
Added an option to force the HUD track map to remain static and not rotate with the player's car orientation
Added an option to show or hide the chat messages in Multiplayer
Added extra bindigs for Shift Up and Shift Down, allowing to mix paddles and a sequential shifter




Content updates:


DTM 1992 - Updated physics ( Details @ Sector3 forums )
Touring Classics - Updated physics ( Details @ Sector3 forums )
GTR3 - Updated physics ( Details @ Sector3 forums )
GTR4 - Updated physics ( Details @ Sector3 forums )
Hillclimb Icons - Updated physics ( Details @ Sector3 forums )
BMW M1 Procar - Updated physics ( Details @ Sector3 forums )
Performance index values of all car classes have been readjusted (DTM 1992 and Touring Classics are no longer merged)
Brands Hatch - Updated curbs, advertisement, vegetation
Gelleråsen Arena - The last turn has been modified, but the starting grid is still located on the old stretch.
Knutstorp - Updated with 2019 modifications
Macau - Improved performance
Mantorp - Updated with 2019 modifications




Fixes:


Dedicated server no longer loses its settings when the IP address of the hosting machine changes.
Loads of bug fixes and improvements overall
CPU: Intel I 9900 Mainboard:GB Z390 Pro Memory: 32 GB DDR4 - GPU: Geforce RTX 2080ti Wheel: Fanatec Clubsport Wheelbase V2.5 - Clubsport Lenkrad BMW GT2 - Clubsport Lenkrad Porsche 918 RSR -Clubsport Lenkrad Formula Black - Clubsport Pedale invertiert

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Re: News: RaceRoom Racing Experience

Beitrag von Foren Mitglied » 4. Februar 2020, 19:08:56

Update details:
Download size = 1.9 GB
Client version = 0.9.0.921
Client BuildID = 4639903
Dedicated server version = 57.0.1077
Dedicated server BuildID = 4640022


Changelist:
Dedicated server now offers the possibility to set an incident point limit. Any player going above that defined amount will get instantly disqualified.
Dedicated server manager page now shows the points accumulated by each player in real time, rather than the amount of incident events involving that player.
Reputation - Improved detection of Non Starter participants on long tracks such as the Nordschleife.
Reputation - Car to car collisions are now worth 4 points. Losing Control of the vehicle is now worth 2 points.
Flat Spots - Reduced further tyre wear on flat spots, which makes them vanish quicker with tyre wear.
Flat Spots - Fixed some bad performance when locking a tyre on a flat spot while in gravel or grass.
Suspension damage - Fixed some cases where a car with suspension damage could sometimes be seen shot into the air.
Car Setup - Fixed Setup rules are now properly affecting the car setup menu.
Car Setup - Changed so 4WD cars differential changes affect the rear differential instead of the front.
Fixed shift sounds playing twice in replays.
Fixed an issue where HUD elements would show in replays if the client was started with -broadcastUrl=http://**
Fixed some sorting / timing issues in client's position bar
Fixed a case where entering the pitlane could sometimes result in the lap being invalidated
Fixed rolling start qualifying where the car, under AI control, would try and dodge other players around the spawn location, even though they're invisible.
Fixed wrong values fed to Spectator overlays for live gaps between cars.
Fixed smoke not rendering from Aerial TV cameras.
Fixed an old Helpdesk URL that the client was attempting to load after throwing an error. It's now changed to point to the Sector3 Studios forums.

Content updates:
Bosh DDU4 - (data display seen in cars such as the Tatuus F4) - Fixed the Oil and Water temperatures that were swapped.
Aquila - Physics updates
Audi RS TT VLN - Physics updates
All Manual Gearbox cars - Reduced dogbox RPM to encourage more lifting when changing gears.
BMW M1 - Updated cockpit art
DTM (all years) - Reduced default FFB multipliers
Formula RaceRoom 90 - Tweaks to AI behaviour
Group 4 and Procar classes - Increased tyre heating and reduced default tyre pressures accordingly
GTR3 Car Class - Tweaks to AI behaviour
GTR3 Class BOP - Improved BOP of the older generation of GT3's. Porsche 911 GT3 R (2019) +20 Kg ; Mercedes AMG GT3 +15 Kg
GTR4 Class BOP - Adjustments
Hyundai I30 TCR - Reduced rear ride height and its adjustment range
Lotus Evora GT4 - Tweaks to pit limiter timings as well as engine orientation
Nissan GTR R32 - New sounds, updates to cockpit art.
Porsche Cayman (all types) - Adjustments to car physics
Porsche 911 GT3 Cup - The current model has now been modified to Endurance specs. The car now has Traction Control as well as more car setup adjustments allowed. The Cup specs will now be only available in upcoming Porsche Carrera Cup classes.
RUF CTR3 + RT12R GT2 and GT3 - Fixed a bad collision box
Silhouette Class - Physics updates
WTCC 2015/2016 - Fixed Chevrolet Cruze not having adjustable Tyre Pressure
Mount Panorama (Bathurst) - Tweaks to pitlane ambient sounds
Ningbo - Flipped the starting grid so the pole position starts on the right side, on the trajectory.
Nuerburgring GP Fast Chicane - Fixed rolling starts that could sometimes be bad for AI.
Portimao (all layouts) - Moved the spawn location used in Time Attack and rolling start qualifying.
Silverstone - Fixed AI running wide in turn 1 after a rolling start on GP and International layouts.
Zhuhai - Improved performance
Zolder - AI control in pitlane should no longer result in hitting a guardrail

Announcement:

In this update, we had to heavily modify the looks of some fantasy liveries that had Red Bull sponsoring since their original release. The Red Bull brand guidelines now enforce the brand to only be used as replica's of existing cars and liveries, never on fantasy cars. As some of the liveries were sold, we will be looking into refunding the 29 vRP's to your in-game wallets in the coming days.

The liveries affected are:
- Formula Raceroom 2 #1
- Formula Raceroom 2 #2
- Formula Raceroom 3 #2
- Formula RaceRoom Junior #18
- Pagani Zonda R #73
- Porsche 911 GT3 Cup #11
- RaceRoom Canhard R51 #15
Der Sinn des Lebens? So zu leben, das es Sinn macht.

Technik: AMD Ryzen 5 5600 X | 16 GB RAM DDR4| Nvidia GeForce GTX 1060 6GB | Asus B-450 Mainboard Sockel AM4 | Ganatec CSL Elite Wheel P1 mit CSL LoadCell Pedale

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