Assetto Corsa Update and 'Ready to Race' DLC

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Assetto Corsa Update and 'Ready to Race' DLC

Beitrag von Foren Mitglied » 12. Mai 2017, 19:24:39

Hier geht es zur Originalmeldung ----> http://www.racedepartment.com/threads/a ... th.135708/" target="_blank

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Re: Assetto Corsa Update and 'Ready to Race' DLC

Beitrag von Foren Mitglied » 12. Mai 2017, 20:12:18

...Toyota Celica ST185 Turbo....sehr geil....
Der Sinn des Lebens? So zu leben, das es Sinn macht.

Technik: AMD Ryzen 5 5600 X | 16 GB RAM DDR4| Nvidia GeForce GTX 1060 6GB | Asus B-450 Mainboard Sockel AM4 | Ganatec CSL Elite Wheel P1 mit CSL LoadCell Pedale

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Re: Assetto Corsa Update and 'Ready to Race' DLC

Beitrag von Foren Mitglied » 12. Mai 2017, 20:21:52

Maserati MC12 GT1 <- GTR2 feeling. :geek:

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Re: Assetto Corsa Update and 'Ready to Race' DLC

Beitrag von Foren Mitglied » 12. Mai 2017, 20:31:15

Nix besonderes dabei :whistle:
hätte mich auf den BMW M6 GT3 gefreut :crying-yellow:
war schon vor laaaaaager Zeit angekündigt :teasing-signhere:

http://www.racedepartment.com/threads/c ... 17.124529/" target="_blank

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Re: Assetto Corsa Update and 'Ready to Race' DLC

Beitrag von Foren Mitglied » 13. Mai 2017, 12:31:17

Auf den M6 GT3 warte ich auch schon sehnsüchtig ...

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Re: Assetto Corsa Update and 'Ready to Race' DLC

Beitrag von Foren Mitglied » 14. Mai 2017, 12:40:04

Endlich der Audi R8 LMS 2016
„Vernünftige Autos werden vom Antrieb geschoben, nicht gezogen!“
Walter Röhrl

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Re: Assetto Corsa Update and 'Ready to Race' DLC

Beitrag von Foren Mitglied » 15. Mai 2017, 06:12:34

Fatih Demirci hat geschrieben:Endlich der Audi R8 LMS 2016
Ja, das wäre doch was wenn der schon beim nächsten Lauf auf Nordschleife zum Einsatz kommen könnte für alle Teams die den alten Audi fahren ;)

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Re: Assetto Corsa Update and 'Ready to Race' DLC

Beitrag von Foren Mitglied » 15. Mai 2017, 10:57:34

Man muss ja erstmal gucken ob der überhaupt passt oder ob die dort wieder falsche werte eintragen wie beim porsche damals.
Und in einer laufenden Saison vielleicht eher kontraproduktiv da so erzwungen wird das sich alle sofort dieses dlc kaufen müssen.
Bild Bild Bild

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Re: Assetto Corsa Update and 'Ready to Race' DLC

Beitrag von Foren Mitglied » 15. Mai 2017, 19:07:47

Da muss ich Matze recht geben, in der laufenden Saison wird es kein Upgrade geben, macht nicht wirklich Sinn. Man könnte das Fahrzeug mal mit auf die Train Server Packen damit diese bewegt werden festgestellt werden kann wo sie sich zeitlich befinden.

Gruß
Fatih
„Vernünftige Autos werden vom Antrieb geschoben, nicht gezogen!“
Walter Röhrl

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Re: Assetto Corsa Update and 'Ready to Race' DLC

Beitrag von Foren Mitglied » 18. Mai 2017, 20:34:30

Server auf Version 1.14!

Changelog v1.14
- New autosaved replay options and UI added to launcher main theme
- New Audi TT Cup
- New Audi TT RS (VLN)
- New Audi R8 GT3 2016
- New Audi R18 LMP1 2014
- New Lotus 3-Eleven (race)
- New McLaren 570S
- New McLaren P1 GTR
- New Maserati MC12 GT1
- New Toyota Celica ST185 Group A
- New Toyota TS040 Hybrid 2014
- Mandatory pitstop window is now related to pit entry timing (replacing old system)
- Pitstop animation enabled with oculus or STAY_IN_CAR enabled (system/cfg/pitstop.ini)
- Added Position set digital script
- Added ballast and restrictor option offline for championships and multiplayer. Work in Progress for offline quick race and race weekend UI
- Added wind algorithm
- If controller is keyboard then Pitstop app is replaced by mouse pitstop
- Mouse pitstop with Mouse Steering enabled is now working correctly
- Tweaked backfire flash flames in many cars
- Realtime app: qualify/practice colors are based on leaderboard position, race color on current position
- Added DIGITAL_PANEL script to display current position and P2P on car's external panels (Audi TT Cup)
- Added FUEL_PERC script to show fuel quantity as percentage (McLaren 570S)
- Fixed broken UI interaction due to session switching when pitstop was not finished
- Fixed rare automatic pitstop activation at car spawning in the pit
- Fixed deadzone for gamepads
- Fixed Tyre App thermal value for exploded tyres
- Minimum for automatic reset tyre on track is now 2
- Fixed flag rendering in VR with PP off (again, hopefully for real this time)
- Fixed Achievements from unlocking when car is blackflagged
- Pitstop app: new tyre pressure can only differ from the current one by 4psi (because of minimal height rule)
- Added Push To Pass system (Audi TT Cup), P2P amount depends on grid position, enabled in Practice and Race sessions only
- Added physics option for different fuel weight/density (optional section in car.ini [FUEL_EXT] KG_PER_LITER=value)
- Adjusted Lotus 98T tyre wear
- Fixed old pitstop UI from allowing more fuel when setup is fixed
- Added Black Flag description
- Added Online time of day multiplier (x1 to x10)
- Added track animated starting lights
- Added blink feature to RPM SERIES script (updated all relevant cars)
- Added acServerManager 1.14.0
- Added Time multiplier
- Added Wind
- Added Restrictor (BoP)
- Fixed BoP server message to client
- Fixed bug on client fixed setup 2nd reloading
- Added resolution string on splash screen
- Added "safe mode" initialization when first DX11 init fails, it will try again with desktop resolution and AA/Fullscreen off
- Added AI Aggression selection
- More AI differences within a single lap to generate more battles
- Added AI wing setup variations
- Added new Random camera mode algorithm
- Fixed driver model visibility bug in Random camera mode
- Removed AI slowdown hack for cars with spool differentials
- Improved Downshift Protection algorithm
- Fixed AI giving away green light by flooring gas 500ms in advance
- New AI algorithms for understeer detection and downshifting
- Fixed Car Engineering app sometimes reporting wrong total and sprung weights
- Added Fuel x Time on Setup Fuel tab and pitapp
- Added best splits at the end of the race on leaderboard timetable
- Tweaked leaderboard to show player name/position even if that player has disconnected
- Updated Steam statistic reader to synchronize steam achievement
- Added "virtual desktops" functionality to in-game GUI (cyclable through ctrl+u key combination)
- Fixed session synchronization issue when session switches while a new player is joining
- AI is now using kers
- Fixed Nissan Skyline R34 having downshift protection when it should not
- Added "variation" slider for AI. It will randomize the AI level in the range selected.
- Fixed Nissan GT3 texture map on lod B
- Added player's nation flag support (not valid flag will be rendered as AC logo)
- Added new Driver Label GUI (customizable in \system\cfg\name_displayer.ini)
- Added nation flags on leaderboard GUI
- Tweaked opponents list to include nationality
- Update special events to include nationality
- Added Mandatory Pit warning message at the start of the race
- Added minisectors to overlay leaderboard and performance delta app, this can be disabled through [Documents]/Assetto Corsa/cfg/gameplay.ini
- Some template updates to existing content
- Porsche 911 RSR 2017 template added
- Templates added for Lotus 3-Eleven, Audi TT Cup, Audi TT VLN, McLaren 570S, Mclaren P1 GTR, Toyota Celica ST185, Maserati MC12 GT1,
- Minor graphical updates on the Porsche 911 GT3 Cup and Lotus Exige V6 Cup
- Digital display script tweaks across the board
- Fixed a bug on Nissan GTR GT3 LOD B
- Minor livery fix on Glickenhoue SGC003
- Python new functions:
getWindSpeed
getWindDirection
getDriverNationCode(CAR_ID)
getCarSkin(CAR_ID)
- Added deactivation on lateral G on McLaren P1 and P1 Gtr (optional [DEACTIVATION] LIMIT_G=[x] in drs.ini)
- Porsche 911 RSR 2017 official WEC liveries added

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