News: RaceRoom Racing Experience

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Re: News: RaceRoom Racing Experience

Beitrag von Foren Mitglied » 4. Juli 2017, 16:10:59

http://steamcommunity.com/games/211500/ ... 9263328002" target="_blank

Fixed critical issue where severe problems would occur when a player left or disconnected during multiplayer race. We apologise for the inconvenience this may have caused you and thank you for your patience.

Es darf wieder gefahren werden :auto-checkeredflag:

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Re: News: RaceRoom Racing Experience

Beitrag von Foren Mitglied » 22. Juli 2017, 17:26:07

We are thrilled to finally share with you all a very special announcement on what has now been brewing behind our curtains for a while.

Porsche is coming to RaceRoom! #WelcomeHome



Porsche and RaceRoom have reached a long-term agreement with the goal of bringing you the best virtual Porsche Motorsport experience. No less than 9 Porsche race cars will come to RaceRoom, with the first three set for release in 2017.

[youtube][/youtube]

In this video you get a first taste of the beautiful Porsche 911 GT3 Cup (991 II) and its unique flat-six sound in RaceRoom.

More details will be revealed in the near future.
CPU: Intel I 9900 Mainboard:GB Z390 Pro Memory: 32 GB DDR4 - GPU: Geforce RTX 2080ti Wheel: Fanatec Clubsport Wheelbase V2.5 - Clubsport Lenkrad BMW GT2 - Clubsport Lenkrad Porsche 918 RSR -Clubsport Lenkrad Formula Black - Clubsport Pedale invertiert

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Re: News: RaceRoom Racing Experience

Beitrag von Foren Mitglied » 2. August 2017, 16:23:46

02-08-2017

New content:
BMW M235i Racing

Game:

Lowered default minimum force setting for Thrustmaster wheels.
Fixed Slow Down penalty calculations on turbocharged cars
Fixed cut detection logic on tracks with pitlane close to the track like Laguna Seca where simple cuts would result in disproportionate penalties.
DRS no longer deactivates from lateral G’s
Changed so game stops reporting error 13 when leaving a game session after only losing a couple heartbeats during the session
Change so the pitlane speed information overlay always shows when inside the pitlane.
Fixed a case where cars would appear to be hovering above tarmac on pre-race screens.
Fixed some data displays showing a ticker counting up to 0 at race starts.
Fixed an invalid lap overlay that was sometimes showing without any text.
Added a button to view the leaderboards upon finishing a hillclimb run so we could get rid of the non elegant solution of showing the position bar to inform the player of his position.
Changed the logic for the “Restart” button in leaderboards & competitions so it no longer purges your best lap and can still show the live time diff to your ghost on the data display.
Fixed a message wrongly stating the next lap would be invalidated in Hillclimb runs.
Fixed an issue where the HUD elements would sometimes be moved when coming back from an instant replay.
Fixed a crash occuring sometimes when cycling through cameras in the pitlane.
Game now aborts start-up if no display adapter resolution was found.

Multiplayer:

Added a dedicated server setting to set a latency limit (in milliseconds). Any player caught consistently above that limit will be automatically booted.
Added a dedicated server setting to force the race to end after a set time (in seconds). When set to OFF, the server will always wait for a race winner.
Fixed an issue where the dedicated server would sometimes not wait for late joiners to complete their loading sequence and proceed to next session anyway.
Fixed a case where disconnected players would sometimes remain visible on the HUD track map.


Sounds, Cameras, Physics & AI:

All cars: new external gearshifts added.
All cars: Adjusted suspension sounds.
All cars: Road Noise is now pure of any chassis sounds. Increased trigger sensitivity of bump samples.
Audi TT cup : Increased AI respect for other cars space
Mercedes 190 DTM 1992 : New sounds
Opel Omega DTM 1992 : New sounds
Hockenheim : fixed a harsh cut detection on the right hander entering the stadium area.
Nordschleife : Tweaked AI speed in Carousel.
Spa-Francorchamps : added some fly by cameras

Portal & Backend:

Added Team information on player profile and leaderboards.
Free content is now visible again in store.

Art:
Lada Vesta 2017: Fixed an interior window texture
Nürburgring : modified the font of the Porsche tagline on the GP pitwall.
Spa-Francorchamps: Resurfaced to reflect current asphalt, small fixes and tweaks.
Brakesman Racing Team | Vintage Racing Admin

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Re: News: RaceRoom Racing Experience

Beitrag von Foren Mitglied » 30. November 2017, 18:13:39

http://steamcommunity.com/games/211500/ ... 6879900518" target="_blank


Highlights of this update:
- Audi R8 LMS is now available
- Callaway Corvette C7 GT3-R is now available
- Mercedes AMG GT3 is now available
- First pass at true Triple Screen support
- 64-bit executable

Game:
64-bit executable to allow the game to use more memory
First pass for true triple screen support. Right now handled through startup arguments. Full details and instructions on the forums. ( LINK[forum.sector3studios.com] )
Game is now providing more information to all players present on a Multiplayer server whenever the server is waiting for players who are still loading into the game.
Added a bindable key to reset FFB while driving.
Hud_options.xml residing in My Documents is no longer encrypted, allowing players to edit and move HUD items around.
Video settings: Car Reflection Quality on High now draws reflections at full framerate.
Added support for Thrustmaster TS-XW Racer wheel
Updated Fanatec SDK to v3.2
Xbox One controller - changed default keybindings to match the Xbox 360 pads
Game no longer allows to drive a sequential gearbox car with an H-shifter. H-Shifter users no longer need to change the H-Pattern gearbox option manually depending on the car they picked. They can now always leave the option always enabled and let the game decide when to use it or not.
Damage system - Fixed a case where the point of impact would not translate properly to the visual damage (for example formula cars were hard to damage visually)
Damage system - Fixed an issue where car deformations could sometimes switch on and off when going backwards in a replay
Damage system - Prevented detachable parts of the cars from detaching when mechanical damage is disabled (to prevent loss of downforce after losing a wing)
Damage system - Fixed detachable parts randomly disappearing in replays or being visible when they shouldn’t.
Damage system - Fixed damage not being visually repaired for opponents in multiplayer after the opponent returned to garage to fix it.
Fixed some issues with the 8-shaped layout of Suzuka where cameras or blue flag detections could be confused by the crossing section.
Fixed an issue where the game would fail to restart the engine if the player cancelled the pitstop right after confirming it.
Fixed an issue where the game could start stuttering when playing long replay files.
Fixed an issue where a traffic cone would be sometimes visible in a seemingly odd location when playing a replay
Fixed car class specific pitstop actions that could sometimes not trigger in multiplayer
Fixed a case where Fanatec CSW 2.5 would be listed twice in controller profiles menu and would not be recognized after being turned off and on again while driving.
Fixed so Opponent Strength setting is now properly used in Free Practice mode (was always using adaptive AI setting)
Fixed missing results at the end of a race session on single lap layouts such as Nordschleife Tourist.
Fixed an issue where lap timer would randomly stop on a Hillclimb run after restarting several times in a row.
Fixed an issue where performing a pitstop at Anderstorp could sometimes result in a cut track penalty.
Fixed a case where the game could sometimes show an Off Track Warning (Black and white flag) for a split second.
Fixed a case where the player could on some occasion be wrongfully asked to give back one position for overtaking under yellow.
Fixed visual suspension vibration of NSU TTS opponents in Multiplayer
Fixed a label on the HUD during warmup session that was wrongly stating “Position”
Fixed a case where attempting to close the game window while in a replay would prevent exiting the game normally.
Fixed an issue with the Bosch DDU7 data display where its white variant would feature some data in green that was hard to read.
Fixed an issue with the Bosch DDU8 data display where the gear indicator could sometimes remain red.
Fixed an issue with the data display in the BMW M235i Racing where fuel amount wouldn’t show the proper unit until player adjusted fuel. Fixed the fuel gauge not matching up.
Fixed an issue where the Pitlane limiter notification wasn’t showing on the KTM data display
Fixed an issue where a white flag warning would show during rolling start procedures
Removed “Allowed to overtake” related text from yellow flag HUD elements since many users reported the extra information led to confusion.

Sound, Physics & AI:
AI - Improved overall behavior when racing in a pack. Stress factor reduced, and improved on the tendency to sometimes turn into the player car.
AI - Rate for AI calculations is now increased for AI’s in the direct vicinity of the player
AI - Fixed an issue on tracks like Zolder where an AI willing to enter the pitlane would easily disregard the presence of other cars on the racing line.
AI - Modified the DRS activation logic to allow DRS on all tracks
AI - Increased pace of AI in qualifying sessions
AI - If an AI car breaks down, it now clears the ideal racing line and slows down once safe to do so. If coming to a full stop within 7 meters of the track, the game will remove the car after 20 seconds.
AI - No longer ignoring other cars at the end of race sessions
AI - More respect for track limits during rolling start procedures
AI - Shouldn’t be caught slowing down for cars exiting pitlane anymore
Grip level in Practice sessions has been increased.
All cars now have reworked gearshift volumes and reverb effects.
Fixed a case where gearshift sounds were missing when driving with AI’s.
GTR3 Car class - Updated physics and tire model
Reduced the rate at which tires get dirty when driving on dirty tarmac (10% slower) and when driving on carpets, astroturf, tarmac runoffs etc (80% slower)
Tires now get clean at the same rate, regardless of what kind of dirt is on the tire.
P4/5 Competizione - New cockpit sounds, Fixed the cockpit camera that wasn’t looking straight horizontal.
H-pattern gearbox cars driven with Autoclutch enabled no longer get an automatic drop of throttle input upon gearshift.
Hockenheim - Tweaks to cut track detection
Indianapolis - Tweaks to cut track detection
Laguna Seca - Tweaks to cut track detection
Lausitzring - Tweaks to cut track detection
Portimao - Tweaks to cut track detection and some AI speed tweaks.
Paul Ricard - Tweaks to cut track detection and some AI speed tweaks.
RaceRoom Hillclimb - Fixed TV camera showing the opposite end of the course when using the reverse layout and looking at the car at the starting position
Sepang GP - Fixed a cut track warning when taking the last turn a bit wide. Added all alternative camera sets.
Sonoma Sprint - Fixed a cut track warning in the final turn

Art:
All cars aside from modern DTM now benefit from 360 degrees steering animation. DTM cars will have to be updated at a later point due to the need for retexturing branded driving suits and helmets.
All tracks using the hot weather light settings (ie: Paul Ricard) have received light adjustments
Bentley Continental GT3 - Moved the data display up in the cockpit
BMW M235i Racing - Car no longer produces visual backfires
BMW M6 GT3 - #7 now has its golden rims and #97 received some color balance tweaks
Formula RaceRoom U.S. - Reduced reflectiveness of the rims
KTM X-Bow RR - Car no longer produces visual backfires
Spa-Francorchamps - Some optimizations to improve performance on this track.

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Re: News: RaceRoom Racing Experience

Beitrag von Foren Mitglied » 3. Dezember 2017, 21:23:13

Sie haben da diverse Bugs vergessen sie es jetzt gibt. Oder sind es Features? ;)

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Re: News: RaceRoom Racing Experience

Beitrag von Foren Mitglied » 3. Dezember 2017, 21:27:52

Ist wie diese geniale Abgasabschalteinrichtung von Volkswagen, die es kostenlos gab. Irgendwie verkannt worden.
Der Sinn des Lebens? So zu leben, das es Sinn macht.

Technik: AMD Ryzen 5 5600 X | 16 GB RAM DDR4| Nvidia GeForce GTX 1060 6GB | Asus B-450 Mainboard Sockel AM4 | Ganatec CSL Elite Wheel P1 mit CSL LoadCell Pedale

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Re: News: RaceRoom Racing Experience

Beitrag von Foren Mitglied » 3. Dezember 2017, 21:34:43

Bugs zB?

Habe heute gemerkt,dass meine Performance total im Keller ist, teilweise unfahrbar. :/ Ansonsten nichts aufgefallen. Die C7 ist klasse.

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Re: News: RaceRoom Racing Experience

Beitrag von Foren Mitglied » 4. Dezember 2017, 18:01:14

Zumindest der Opel hat seid neuestem eine downshift Prevention. Auto Kupplung kann ich auch nicht mehr ausschalten.

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Re: News: RaceRoom Racing Experience

Beitrag von Foren Mitglied » 4. Dezember 2017, 22:51:35

Ja, Autokupplung ausschalten vermisse ich auch. Ich hatte einen knopf dafuehr.

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Re: News: RaceRoom Racing Experience

Beitrag von Foren Mitglied » 15. Dezember 2017, 08:32:00

Sascha Miesterfeld hat geschrieben:Zumindest der Opel hat seid neuestem eine downshift Prevention. Auto Kupplung kann ich auch nicht mehr ausschalten.
Tja das gabs früher bei Opel auch nicht sowas, aber Peugeot macht es jetzt durch ein Upgrade möglich :lol: :lol: :lol: :lol: auch der Monza und Manta sollen TC, ABS, Auto Clutch, DP und PDC bekommen :lol: :lol: :lol:
„Vernünftige Autos werden vom Antrieb geschoben, nicht gezogen!“
Walter Röhrl

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